![]() ![]() Tequila Works shows off in Gylt’s setting, with a neon-lit arcade and an eerie gymnasium standing out as two especially memorable areas that look fantastic and pack just the right amount of creepiness to complement the tone. Textures blur the line between photo-realism and cartoon while colors pop when they’re meant to, though it’s also a frequently dark game. Gylt’s best feature after its tone is its visual style, whose funhouse mirror proportionality is instantly reminiscent of most computer-generated movies from the past 25 years. Likening the game even more to an introductory-level horror, the roundabout traversal feels plucked right out of the genre greats – find a key to open a door which grants you an item to backtrack to a previous door inside of which you’ll find a chest with another item which allows you to move on to a combat area after which you find a bird-shaped crest that you can plug into a door you saw an hour ago. Sally spends most of her time crouched behind crates waiting for a nearby monster to look the other way for precisely the six seconds she needs to advance to the next shadow. At worst, it’s totally void of new ideas when it comes to how players actually interact with it. From its puzzles made alternatingly of wires and valves that need spinning to enemies whose patrols encompass only the same 20 feet of space on a loop, Gylt is at best a charmingly typical experience, like the kind of stealth-action puzzle-platformer mash-up movie tie-in we hardly see anymore. Gylt’s tone and world go a long way to make up for the game’s totally familiar gameplay experience. Its T rating by the ESRB comes mostly by way of some foul language scribbled on the walls of the town, but the horrors themselves feel more like Pixar After Dark than true survival-horror fare, and that’s totally fine, because it’s clearly the vision Tequila Works had for Gylt and it delivers on it with precision. Gylt is thematically dark, but never pushes the envelope too far. The central mystery is a fun one and captures the Laika-like spirit of the project perfectly. For six or seven gameplay hours, Sally will be one step behind her troubled cousin, desperate for answers. Her younger cousin Emily has been missing for a month, and the search for her drives Sally to dig deeper into the history of the town as well as her relationship with Emily. As the middle school-aged Sally, players find themselves in her home of Bethelwood, a once quaint mining town now playing host to brutish monsters of various shapes and sizes. Gylt is a horror game, but that’s not to say it’s likely to be a scary game. Overall, Munárriz insinuated that Gylt wasn’t an exclusive, but as to what other platforms are in its future, he couldn’t answer.Platform(s): Google Stadia Baby’s first Silent Hill Back in 2019, Tequila Works co-founder, Raúl Rubio Munárriz, spoke with Eurogamer in a rather cryptic manner. It’s worth noting that while Gylt is going multiplatform next year, this wasn’t the first time murmurs of its Stadia exclusivity waning were put into question. Tequila Works haven’t made it exactly clear what platforms will make the cut, but they are assuring fans that it isn’t going down with the Stadia ship and will come to other platforms over on their blog. What with the confirmed closure of Stadia come next year, it left plenty of devs having to adapt and it appears those who never got around to touching Google’s product will be able to get their hands on the game. ![]() That said, they did go far enough to entice developers to make games exclusively for the platform, case-in-point Gylt.ĭeveloped by Tequila Works, this eerie trip down fear lane was initially released to Google’s service back in 2019. While the idea was there, it simply wasn’t practical for a company like Google to spearhead this advancement in gaming what with its laundry list of pump and dump projects. We all know the failure that was Google Stadia. ![]()
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